Post-Jam Update now live! - Heir of the Dog
Heir of the Dog » Devlog
HEIR OF THE DOG POST-JAM UPDATE!
Spring 2D Jam is now over and it was a blast! I managed to submit my game in a "finished" and playable state in time, but it was definitely rough and needed some polish. There was a few minor bugs and annoying little issues, and level 3 was super rushed and was not up to standard. I received a lot of useful feedback from fellow jammers and decided to develop the game a bit further and release a post-jam update.
I have done another 10-or-so hours over 5 days. I'm now really happy with the quality of the game and will move onto my next project. Here's a list of changes! :)
ART:
- Added undersides to tiles in all levels
- Added shadow tiles
- Double-checked Z orders gamewide
- Added additional level art for all levels e.g plant pots, flowers, clutter, tools
- Made new unique animation frames for end of game e.g Rory with a crown on, Baron Blackbird smiling
- Edited dog sprite to look more like the real Rory when idle i.e changed her ears to floppy
- Added more particle effects e.g when destroying enemies
- Made background/platforms easier to tell apart in level 3
- Fixed some Z order issues
- Added screen fade transition with moving between levels/scenes
AUDIO:
- Increased volume of ambient audio on levels 1 and 3
- Added fade-out/in of music and ambient audio when transitioning between levels/scenes
- Adjusted volume of various SFX, e.g lowered bark volume
- Added SFX for Baron Blackbird speaking + flying away
- Added/edited SFX for colliding with enemies, destroying enemies etc.
- Fixed bug of missing music at end and on restarting game
LEVEL DESIGN:
- Moved log in level 3 so you can't jump back up before you're meant to
- Also the log now stops you from going back down into the level after collecting the 3rd treat
- Added more hazards in level 3
- Edited enemy placement in level 3
- Added more smashable objects to level 3
- Tweaked onion enemy behaviour to be more exciting/challenging
- Overhauled level 3 design/layout to be more exciting/challenging
- Added a "secret" area in level 2 and hid an easter egg there (the frog from my game The Potion Commotion is chillin' there!)
OTHER / GENERAL / BUG FIXES:
- Made sure all tutorial text bobs up and down on all levels
- Added mobile controls and UI buttons
- Shortened dialogue with Baron Blackbird on levels 1 and 2
- Made fancy end screen (e.g Baron celebrates, crown appears, music + screen fades)
- Fixed bug of Baron Blackbird missing animations in level 2
- Made Rory run off-screen when completing a level
- Fixed bug of being able to sometimes overlap enemies without being damaged
- Moved/resized some text boxes to look nicer and use space better
- Improved take-damage and death behaviour e.g added flashing and temporary shield when taking damage, added fade out before respawning when dying
- Improved dialogue with Baron Blackbird in level 3
- Optimised event usage and cleaned up code (a bit...)
Thanks for reading! :)
Files
RorysAdventure(10).zip Play in browser
May 14, 2021
Heir of the Dog
Help Rory grow and become queen of the Garden Realm. Made for Spring 2D Jam 2021.
Status | Released |
Author | TheoClarke |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Cute, Game Jam, hand-painted, Puzzle-Platformer, Short, Singleplayer |
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